We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
This paper presents an interactive visualisation system that assists users of semi-automatic speech transcription systems to assess alternative recognition results in real time an...
Saturnino Luz, Masood Masoodian, Bill Rogers, Bo Z...
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
This paper presents an ethnographic study, conducted to gain an insight of the practices around navigation of firefighters on the first line of intervention. We argue that the com...
Sebastian Denef, Leonardo Ramirez, Tobias Dyrks, G...
Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such display...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...