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ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
14 years 4 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong
GRAPHICSINTERFACE
2004
13 years 11 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
ISAAC
2010
Springer
253views Algorithms» more  ISAAC 2010»
13 years 8 months ago
Solving Two-Stage Stochastic Steiner Tree Problems by Two-Stage Branch-and-Cut
Abstract. We consider the Steiner tree problem under a 2-stage stochastic model with recourse and finitely many scenarios (SSTP). Thereby, edges are purchased in the first stage wh...
Immanuel M. Bomze, Markus Chimani, Michael Jü...
CVPR
2007
IEEE
15 years 4 days ago
Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions
David Gallup, Jan-Michael Frahm, Philippos Mordoha...