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CVPR
2003
IEEE
14 years 9 months ago
A Hybrid Approach for Computing Visual Hulls of Complex Objects
This paper addresses the problem of computing visual hulls from image contours. We propose a new hybrid approach which overcomes the precision-complexity trade-off inherent to vox...
Edmond Boyer, Jean-Sébastien Franco
CA
1998
IEEE
13 years 12 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
CAMP
2005
IEEE
14 years 1 months ago
Implementing a Real-time Free-Viewpoint Video System on a PC-Cluster
Abstract— In this paper, we present a system generating freeviewpoint video in real-time using multiple cameras and a PCcluster. Our system firstly reconstructs a shape model of...
Megumu Ueda, Daisaku Arita, Rin-ichiro Taniguchi
PCM
2004
Springer
134views Multimedia» more  PCM 2004»
14 years 29 days ago
Real-Time Free-Viewpoint Video Generation Using Multiple Cameras and a PC-Cluster
In this paper, we propose a system generating free-viewpoint video using multiple cameras and a PC-cluster in real-time. Our system firstly reconstructs a shape model of objects b...
Megumu Ueda, Daisaku Arita, Rin-ichiro Taniguchi
GMP
2010
IEEE
213views Solid Modeling» more  GMP 2010»
14 years 21 days ago
Piecewise Tri-linear Contouring for Multi-material Volumes
Abstract. The ability to model objects composed of multiple materials has become increasingly more demanded in scientific applications. The visualization of a discrete multi-mater...
Powei Feng, Tao Ju, Joe D. Warren