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EDUTAINMENT
2008
Springer
13 years 9 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
CVPR
2009
IEEE
2653views Computer Vision» more  CVPR 2009»
15 years 1 months ago
Expression-Insensitive 3D Face Recognition using Sparse Representation
We present a face recognition method based on sparse representation for recognizing 3D face meshes under expressions using low-level geometric features. First, to enable the applic...
Xiaoxing Li, Tao Jia, Hao Zhang 0002
ICVS
2001
Springer
13 years 12 months ago
A Modular Software Architecture for Real-Time Video Processing
An increasing number of computer vision applications require on-line processing of data streams, preferably in real-time. This trend is fueled by the mainstream availability of low...
Alexandre R. J. François, Gérard G. ...
DEBU
2010
205views more  DEBU 2010»
13 years 7 months ago
Spatio-Temporal Stream Processing in Microsoft StreamInsight
Microsoft StreamInsight is a platform for developing and deploying streaming applications. StreamInsight embraces a temporal stream model to unify and further enrich query languag...
Mohamed H. Ali, Badrish Chandramouli, Balan Sethu ...
ECCV
2010
Springer
14 years 19 days ago
A Streakline Representation of Flow in Crowded Scenes
Based on the Lagrangian framework for fluid dynamics, a streakline representation of flow is presented to solve computer vision problems involving crowd and traffic flow. Streakl...
Ramin Mehran, Brian E. Moore, Mubarak Shah