Sciweavers

119 search results - page 19 / 24
» GPU Color Constancy
Sort
View
ICCV
2007
IEEE
14 years 9 months ago
Adaptive enhancement and noise reduction in very low light-level video
A general methodology for noise reduction and contrast enhancement in very noisy image data with low dynamic range is presented. Video footage recorded in very dim light is especi...
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petri...
VIS
2004
IEEE
178views Visualization» more  VIS 2004»
14 years 8 months ago
Depth Enhanced Panoramas
Depth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint tra...
Gleb Bahmutov, Voicu Popescu, Elisha Sacks
CGF
2008
154views more  CGF 2008»
13 years 7 months ago
Precomputed Atmospheric Scattering
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
Eric Bruneton, Fabrice Neyret
TVCG
2008
131views more  TVCG 2008»
13 years 7 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber
ECCV
2008
Springer
14 years 9 months ago
Unified Crowd Segmentation
Abstract. This paper presents a unified approach to crowd segmentation. A global solution is generated using an Expectation Maximization framework. Initially, a head and shoulder d...
Gianfranco Doretto, Jens Rittscher, Nils Krahnstoe...