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» GPU implementation of motion estimation for visual saliency
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COGCOM
2010
107views more  COGCOM 2010»
13 years 5 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...
CRV
2007
IEEE
231views Robotics» more  CRV 2007»
14 years 2 months ago
Establishing Visual Correspondence from Multi-Resolution Graph Cuts for Stereo-Motion
This paper presents the design and implementation of a multi-resolution graph cuts (MRGC) for stereo-motion framework that produces dense disparity maps. Both stereo and motion ar...
Joshua Worby, W. James MacLean
ECCV
2004
Springer
14 years 9 months ago
Structure and Motion from Images of Smooth Textureless Objects
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
VISSYM
2003
13 years 9 months ago
MCMR: A Fluid View on Time Dependent Volume Data
Mass Conservative Motion Reconstruction is a new method for estimating motion in time dependent volume data. A time dependent vector field representing the movement of the data i...
Wim C. de Leeuw, Robert van Liere
ICES
2010
Springer
217views Hardware» more  ICES 2010»
13 years 5 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni