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» GPU-Accelerated Nearest Neighbor Search for 3D Registration
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3DIM
2005
IEEE
13 years 9 months ago
Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...
Sehwan Kim, Woontack Woo
DAGM
2007
Springer
14 years 1 months ago
A Fast and Reliable Coin Recognition System
This paper presents a reliable coin recognition system that is based on a registration approach. To optimally align two coins we search for a rotation in order to reach a maximal n...
Marco Reisert, Olaf Ronneberger, Hans Burkhardt
AROBOTS
2007
81views more  AROBOTS 2007»
13 years 7 months ago
Mobile robot team forming for crystallization of proteins
The process of protein crystallization is explained using the theory of robotics, particularly path planning of mobile robots. Path planning is a procedure which specifies motion ...
Yuan F. Zheng, Weidong Chen
AAAI
2010
13 years 9 months ago
g-Planner: Real-time Motion Planning and Global Navigation using GPUs
We present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data...
Jia Pan, Christian Lauterbach, Dinesh Manocha
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
14 years 1 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...