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VMV
2003
163views Visualization» more  VMV 2003»
13 years 8 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
VC
2008
190views more  VC 2008»
13 years 7 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
JVCA
2006
206views more  JVCA 2006»
13 years 7 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
SGP
2004
13 years 9 months ago
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...
Nathan A. Carr, John C. Hart
SIGGRAPH
1995
ACM
13 years 11 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel