This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
In this paper we present a novel approach using a 4D (x,y,z,t) action feature model (4D-AFM) for recognizing actions from arbitrary views. The 4D-AFM elegantly encodes shape and m...
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...