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» GUIDE: Games with UML for interactive design exploration
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ICSE
2011
IEEE-ACM
12 years 10 months ago
Leveraging software architectures to guide and verify the development of sense/compute/control applications
A software architecture describes the structure of a computing system by specifying software components and their interactions. Mapping a software architecture to an implementatio...
Damien Cassou, Emilie Balland, Charles Consel, Jul...
CHI
2010
ACM
14 years 20 days ago
Early explorations of CAT: canine amusement and training
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans...
Chadwick A. Wingrave, Jeremy Rose, Todd Langston, ...
PUC
2007
102views more  PUC 2007»
13 years 6 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
PUC
2007
173views more  PUC 2007»
13 years 6 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
HRI
2009
ACM
14 years 2 months ago
An affective guide robot in a shopping mall
To explore possible robot tasks in daily life, we developed a guide robot for a shopping mall and conducted a field trial with it. The robot was designed to interact naturally wit...
Takayuki Kanda, Masahiro Shiomi, Zenta Miyashita, ...