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» Game Characterizations of Process Equivalences
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2008
Springer
13 years 9 months ago
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...
WG
1994
Springer
13 years 11 months ago
Fugitive-Search Games on Graphs and Related Parameters
The goal of a fugitive-search game on a graph is to trap a fugitive that hides on the vertices of the graph by systematically placing searchers on the vertices. The fugitive is as...
Nick D. Dendris, Lefteris M. Kirousis, Dimitrios M...
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 1 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ICALP
2004
Springer
14 years 29 days ago
A Calculus of Coroutines
We describe a simple but expressive calculus of sequential processes, represented as coroutines. We show that this calculus can be used to express a variety of programming languag...
James Laird
ICASSP
2009
IEEE
14 years 2 months ago
On the error exponents for detecting randomly sampled noisy diffusion processes
This paper deals with the detection of a continuous random process described by an Ornstein-Uhlenbeck (O-U) stochastic differential equation. Randomly spaced sensors or equivalent...
Walid Hachem, Eric Moulines, Jamal Najim, Fran&cce...