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» Game Characterizations of Process Equivalences
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CONEXT
2006
ACM
14 years 1 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
AAMAS
2007
Springer
14 years 1 months ago
Bifurcation Analysis of Reinforcement Learning Agents in the Selten's Horse Game
Abstract. The application of reinforcement learning algorithms to multiagent domains may cause complex non-convergent dynamics. The replicator dynamics, commonly used in evolutiona...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Fa...
GI
2009
Springer
14 years 6 days ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
CONCUR
2008
Springer
13 years 9 months ago
A Notion of Glue Expressiveness for Component-Based Systems
Abstract. Comparison between different formalisms and models is often by flattening structure and reducing them to behaviorally equivalent models e.g., automaton and Turing machine...
Simon Bliudze, Joseph Sifakis
LICS
2002
IEEE
14 years 16 days ago
The Metric Analogue of Weak Bisimulation for Probabilistic Processes
We observe that equivalence is not a robust concept in the presence of numerical information - such as probabilities - in the model. We develop a metric analogue of weak bisimulat...
Josee Desharnais, Radha Jagadeesan, Vineet Gupta, ...