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» Game Design Education: Integrating Computation and Culture
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DIGRA
2005
Springer
14 years 2 months ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
SIGCSE
2004
ACM
114views Education» more  SIGCSE 2004»
14 years 1 months ago
Student culture vs group work in computer science
Our industrial advisory boards tell us that our students are well prepared technically, but they lack important group work skills. Simply adding project courses and requiring that...
William M. Waite, Michele H. Jackson, Amer Diwan, ...
DIGRA
2005
Springer
14 years 2 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
FLAIRS
2010
13 years 11 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 9 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky