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» Game Design Education: Integrating Computation and Culture
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SIGCSE
2005
ACM
163views Education» more  SIGCSE 2005»
14 years 4 months ago
Using SeSFJava in teaching introductory network courses
Networking course projects are usually described by an informal specification and a collection of test cases. Students often misunderstand the specification or oversimplify it t...
Tamer Elsharnouby, A. Udaya Shankar
CORR
2007
Springer
114views Education» more  CORR 2007»
13 years 10 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
SIGCSE
2002
ACM
141views Education» more  SIGCSE 2002»
13 years 10 months ago
Teaching introductory Java through LEGO MINDSTORMS models
Innovative teachers are continually looking for creative ideas, both to get their ideas across and to hold the interest of their students. One of the latest trends is the use of L...
David J. Barnes
ISER
1999
Springer
118views Robotics» more  ISER 1999»
14 years 3 months ago
ACME, A Telerobotic Active Measurement Facility
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...
CHI
2010
ACM
14 years 5 months ago
Understanding usability practices in complex domains
Although usability methods are widely used for evaluating conventional graphical user interfaces and websites, there is a growing concern that current approaches are inadequate fo...
Parmit K. Chilana, Jacob O. Wobbrock, Andrew J. Ko