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ACMACE
2011
ACM
12 years 10 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
SE
2007
13 years 11 months ago
Development issues for speech-enabled mobile applications
: Developing a speech-based application for mobile devices requires work upfront, since mobile devices and speech recognition systems vary dramatically in their capabilities. While...
Werner Kurschl, Stefan Mitsch, Rene Prokop, Johann...
LCN
2002
IEEE
14 years 3 months ago
RAMON: Rapid-Mobility Network Emulator
In wireless networks, as in many areas of engineering, simulation has been the de-facto standard for testing, dimensioning and analyzing mobile protocols. Emulation, which present...
Edwin Hernandez, Abdelsalam Helal
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
SCANGIS
2001
13 years 11 months ago
Location-based services: A database perspective
We are heading rapidly towards a global computing and information infrastructure that will contain billions of wirelessly connected devices, many of which will offer so-called loca...
Christian S. Jensen, Anders Friis-Christensen, Tor...