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» Game Development Using Design-by-Contract
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CONTEXT
2001
Springer
14 years 2 months ago
Local Holism
Abstract. This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism". In the first part I state the well known paradox...
Carlo Penco
ARGMAS
2004
Springer
14 years 1 months ago
Formal Dialectic Specification
Formal dialectic systems have been suggested as a means to model inter-agent communication in multi-agent systems. The formal dialectic systems of Hamblin are practical models for ...
Simon Wells, Chris Reed
COMSWARE
2006
IEEE
14 years 1 months ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer
SCA
2007
14 years 8 days ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
AAAI
2007
14 years 5 days ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen