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» Game Development Using Design-by-Contract
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DIGRA
2005
Springer
14 years 3 months ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna
ACMACE
2007
ACM
14 years 1 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
AAAI
2000
13 years 11 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
AI
1999
Springer
13 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda