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» Game Development Using Design-by-Contract
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GI
2008
Springer
13 years 11 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
CHI
2008
ACM
14 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ENTER
2006
Springer
14 years 1 months ago
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum
A cultural institution such as a museum needs to attract visitors. Due to the fact that Internet has become an important information and marketing channel, the question of using a...
Ingvar Tjøstheim, Joachim Lous
CORR
2010
Springer
132views Education» more  CORR 2010»
13 years 9 months ago
Calibration and Internal no-Regret with Partial Monitoring
Calibrated strategies can be obtained by performing strategies that have no internal regret in some auxiliary game. Such strategies can be constructed explicitly with the use of B...
Vianney Perchet