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» Game Development Using Design-by-Contract
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223
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ICGA
2006
312views Optimization» more  ICGA 2006»
17 years 2 months ago
New Approximate Strategies for Playing Sum Games based on Subgame Types
In this work we investigate the potential of combining AI tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing s...
Manal Zaky, Cherif Salama, Salma Ghoneim
GROUP
2007
ACM
15 years 6 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
TSMC
2010
14 years 8 months ago
A Model for the Integration of Prioritized Knowledge Bases Through Subjective Belief Games
Belief merging is concerned with the integration of several belief bases such that a coherent belief base is developed. Various belief merging models have been developed that use a...
Ebrahim Bagheri, Ali A. Ghorbani
118
Voted
CIG
2005
IEEE
15 years 7 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
149
Voted
DIGRA
2005
Springer
15 years 7 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean