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» Game Development Using Design-by-Contract
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GROUP
2010
ACM
13 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ATAL
2011
Springer
12 years 10 months ago
Concise characteristic function representations in coalitional games based on agent types
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Thus, coalitional games, including Coalition Structure Generation (CSG), have been ...
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makot...
ACMACE
2008
ACM
13 years 12 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
FLAIRS
2007
14 years 6 days ago
Investigating the Effectiveness of Applying Case-Based Reasoning to the Game of Texas Hold'em
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold’em. The development of a CASe-based Poker playER (CASPER) is discussed....
Jonathan Rubin, Ian Watson
CE
2008
86views more  CE 2008»
13 years 10 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells