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» Game Development Using Design-by-Contract
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EWCBR
2008
Springer
13 years 11 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
AINA
2010
IEEE
14 years 3 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
CHI
2007
ACM
14 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
ACMACE
2007
ACM
14 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
JAIR
2010
111views more  JAIR 2010»
13 years 8 months ago
Training a Multilingual Sportscaster: Using Perceptual Context to Learn Language
We present a novel framework for learning to interpret and generate language using only perceptual context as supervision. We demonstrate its capabilities by developing a system t...
David L. Chen, Joohyun Kim, Raymond J. Mooney