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AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 3 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
IE
2007
13 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
IV
2006
IEEE
98views Visualization» more  IV 2006»
14 years 4 months ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
WETICE
2000
IEEE
14 years 2 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
CEAS
2011
Springer
12 years 10 months ago
Spam or ham?: characterizing and detecting fraudulent "not spam" reports in web mail systems
Web mail providers rely on users to “vote” to quickly and collaboratively identify spam messages. Unfortunately, spammers have begun to use bots to control large collections o...
Anirudh Ramachandran, Anirban Dasgupta, Nick Feams...