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» Game Development Using Design-by-Contract
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ICST
2009
IEEE
13 years 7 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
AIIDE
2008
14 years 8 days ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
AUSAI
2008
Springer
13 years 12 months ago
CASPER: A Case-Based Poker-Bot
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold'em poker. The development of a CASe-based Poker playER (CASPER) is de...
Ian Watson, Jonathan Rubin
AIPS
2011
13 years 1 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
PPOPP
2009
ACM
14 years 10 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...