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» Game Development Using Design-by-Contract
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CHI
2004
ACM
14 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
PODC
2009
ACM
14 years 10 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
ICS
2010
Tsinghua U.
14 years 7 months ago
Game Theory with Costly Computation: Formulation and Application to Protocol Security
: We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic resu...
Joseph Y. Halpern, Rafael Pass
EDUTAINMENT
2009
Springer
14 years 4 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
CISS
2008
IEEE
14 years 4 months ago
Game theory for heterogeneous flow control
—A general framework is developed for networks with flows that use all available congestion signals to regulate their rates. It is conceptually a generalization of the existing ...
Ao Tang, Lachlan L. H. Andrew