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IJDSN
2006
132views more  IJDSN 2006»
13 years 10 months ago
Using Misbehavior to Analyze Strategic versus Aggregate Energy Minimization in Wireless Sensor Networks
Abstract-- We present a novel formulation of the problem of energy misbehavior and develop an analytical framework for quantifying its impact on other nodes. Specifically, we formu...
Rajgopal Kannan, Shuangqing Wei, Vasu Chakravarthy...
CHI
2008
ACM
14 years 10 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
ACMACE
2005
ACM
14 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ITICSE
2005
ACM
14 years 3 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
IJSR
2011
74views more  IJSR 2011»
13 years 4 months ago
Acting Deceptively: Providing Robots with the Capacity for Deception
Deception is utilized by a variety of intelligent systems ranging from insects to human beings. It has been argued that the use of deception is an indicator of theory of mind [2] ...
Alan R. Wagner, Ronald C. Arkin