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CEC
2007
IEEE
14 years 4 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
ATAL
2008
Springer
13 years 12 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
AAMAS
2002
Springer
13 years 9 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
FUIN
2010
130views more  FUIN 2010»
13 years 8 months ago
SLGAD Resolution for Inference on Logic Programs with Annotated Disjunctions
Abstract. Logic Programs with Annotated Disjunctions (LPADs) allow to express probabilistic information in logic programming. The semantics of an LPAD is given in terms of the well...
Fabrizio Riguzzi
TARK
2009
Springer
14 years 4 months ago
Program equilibria and discounted computation time
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
Lance Fortnow