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» Game Engineering for a Multiprocessor Architecture
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TLCA
2005
Springer
14 years 2 months ago
Can Proofs Be Animated By Games?
Proof animation is a way of executing proofs to nd errors in the formalization of proofs. It is intended to be \testing in proof engineering". Although the realizability inter...
Susumu Hayashi
MSE
2002
IEEE
135views Hardware» more  MSE 2002»
14 years 1 months ago
The Impact of SMT/SMP Designs on Multimedia Software Engineering - A Workload Analysis Study
This paper presents the study of running several core multimedia applications on a simultaneous multithreading (SMT) architecture and derives design principles for multimedia soft...
Yen-Kuang Chen, Rainer Lienhart, Eric Debes, Matth...
FLAIRS
2008
13 years 11 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
CODES
2006
IEEE
14 years 2 months ago
The pipeline decomposition tree: : an analysis tool for multiprocessor implementation of image processing applications
Modern embedded systems for image processing involve increasingly complex levels of functionality under real-time and resourcerelated constraints. As this complexity increases, th...
Dong-Ik Ko, Shuvra S. Bhattacharyya
DAC
2008
ACM
14 years 9 months ago
Predictive runtime verification of multi-processor SoCs in SystemC
Concurrent interaction of multi-processor systems result in errors which are difficult to find. Traditional simulationbased verification techniques remove the concurrency informat...
Alper Sen, Vinit Ogale, Magdy S. Abadir