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» Game Engineering for a Multiprocessor Architecture
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CODES
2011
IEEE
12 years 8 months ago
Memory controllers for high-performance and real-time MPSoCs: requirements, architectures, and future trends
Designing memory controllers for complex real-time and highperformance multi-processor systems-on-chip is challenging, since sufficient capacity and (real-time) performance must b...
Benny Akesson, Po-Chun Huang, Fabien Clermidy, Den...
CODES
2006
IEEE
14 years 2 months ago
Data reuse driven energy-aware MPSoC co-synthesis of memory and communication architecture for streaming applications
The memory subsystem of a complex multiprocessor systemson-chip (MPSoC) is an important contributor to the chip power consumption. The selection of memory architecture, as well as...
Ilya Issenin, Nikil Dutt
EUROSYS
2007
ACM
14 years 5 months ago
Comparing the performance of web server architectures
In this paper, we extensively tune and then compare the performance of web servers based on three different server architectures. The µserver utilizes an event-driven architectur...
David Pariag, Tim Brecht, Ashif S. Harji, Peter A....
LCTRTS
2004
Springer
14 years 2 months ago
Spinach: a liberty-based simulator for programmable network interface architectures
This paper presents Spinach, a new simulator toolset specifically designed to target programmable network interface architectures. Spinach models both system components that are ...
Paul Willmann, Michael Brogioli, Vijay S. Pai
IPPS
2008
IEEE
14 years 3 months ago
Financial modeling on the cell broadband engine
High performance computing is critical for financial markets where analysts seek to accelerate complex optimizations such as pricing engines to maintain a competitive edge. In th...
Virat Agarwal, Lurng-Kuo Liu, David A. Bader