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» Game Engineering for a Multiprocessor Architecture
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RE
2009
Springer
14 years 3 months ago
Intellectual Property Rights Requirements for Heterogeneously-Licensed Systems
Heterogeneously-licensed systems pose new challenges to analysts and system architects. Appropriate intellectual property rights must be available for the installed system, but wi...
Thomas A. Alspaugh, Hazeline U. Asuncion, Walt Sca...
CSEE
2008
Springer
13 years 10 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
APSEC
2006
IEEE
14 years 2 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han
CG
2005
Springer
13 years 8 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
CODES
2007
IEEE
14 years 3 months ago
Simultaneous synthesis of buses, data mapping and memory allocation for MPSoC
Heterogeneous multiprocessors are emerging as the dominant implementation approach to embedded multiprocessor systems. In addition to having processing elements suited to the targ...
Brett H. Meyer, Donald E. Thomas