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» Game Engineering for a Multiprocessor Architecture
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CODES
2007
IEEE
14 years 3 months ago
Thread warping: a framework for dynamic synthesis of thread accelerators
We present a dynamic optimization technique, thread warping, that uses a single processor on a multiprocessor system to dynamically synthesize threads into custom accelerator circ...
Greg Stitt, Frank Vahid
ICSE
2010
IEEE-ACM
14 years 1 months ago
Runtime repair of software faults using event-driven monitoring
In software with emergent properties, despite the best efforts to remove faults before execution, there is a high likelihood that faults will occur during runtime. These faults c...
Chris Lewis 0002, Jim Whitehead
ISORC
2009
IEEE
14 years 3 months ago
Thread-Local Scope Caching for Real-time Java
There is increasing convergence between the fields of parallel and embedded computing. The demand for more functionality in embedded devices means that complex multicore architec...
Andy J. Wellings, Martin Schoeberl
ICSE
2000
IEEE-ACM
14 years 9 days ago
Software engineering for security: a roadmap
Is there such a thing anymore as a software system that doesn't need to be secure? Almost every softwarecontrolled system faces threats from potential adversaries, from Inter...
Premkumar T. Devanbu, Stuart G. Stubblebine
HIPC
2007
Springer
14 years 2 months ago
FFTC: Fastest Fourier Transform for the IBM Cell Broadband Engine
The Fast Fourier Transform (FFT) is of primary importance and a fundamental kernel in many computationally intensive scientific applications. In this paper we investigate its perf...
David A. Bader, Virat Agarwal