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» Game Engineering for a Multiprocessor Architecture
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CODES
2008
IEEE
13 years 8 months ago
Methodology for multi-granularity embedded processor power model generation for an ESL design flow
With power becoming a major constraint for multi-processor embedded systems, it is becoming important for designers to characterize and model processor power dissipation. It is cr...
Young-Hwan Park, Sudeep Pasricha, Fadi J. Kurdahi,...
CCECE
2006
IEEE
14 years 2 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CBMS
2009
IEEE
14 years 3 months ago
Lessons learned in developing a low-cost high performance medical imaging cluster
This paper explores the usefulness of the Sony PlayStation 3 R (PS3) for medical image processing. Medical image processing often entails dealing with a large number of high resol...
Kirt D. Lillywhite, Dah-Jye Lee, Sameer Antani, Do...
CODES
2005
IEEE
14 years 2 months ago
Future processors: flexible and modular
The ability to continue increasing processor frequency and single thread performance is being severely limited by exponential increases in leakage and active power. To continue to...
Charlie Johnson, Jeff Welser
SC
2000
ACM
14 years 1 months ago
Is Data Distribution Necessary in OpenMP?
This paper investigates the performance implications of data placement in OpenMP programs running on modern ccNUMA multiprocessors. Data locality and minimization of the rate of r...
Dimitrios S. Nikolopoulos, Theodore S. Papatheodor...