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» Game Engineering for a Multiprocessor Architecture
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EUROSYS
2007
ACM
14 years 5 months ago
STMBench7: a benchmark for software transactional memory
Software transactional memory (STM) is a promising technique for controlling concurrency in modern multi-processor architectures. STM aims to be more scalable than explicit coarse...
Rachid Guerraoui, Michal Kapalka, Jan Vitek
CODES
2009
IEEE
14 years 18 days ago
TotalProf: a fast and accurate retargetable source code profiler
Profilers play an important role in software/hardware design, optimization, and verification. Various approaches have been proposed to implement profilers. The most widespread app...
Lei Gao, Jia Huang, Jianjiang Ceng, Rainer Leupers...
COMSWARE
2006
IEEE
14 years 12 days ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer
AFRICACRYPT
2010
Springer
14 years 3 months ago
ECC2K-130 on Cell CPUs
This paper describes an implementation of Pollard’s rho algorithm to compute the elliptic curve discrete logarithm for the Synergistic Processor Elements of the Cell Broadband En...
Joppe W. Bos, Thorsten Kleinjung, Ruben Niederhage...
ICIDS
2010
Springer
13 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom