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» Game Engineering for a Multiprocessor Architecture
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ATAL
2006
Springer
13 years 11 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...
IWEC
2004
13 years 9 months ago
New Behavioural Approaches for Virtual Environments
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
LCTRTS
2009
Springer
14 years 2 months ago
Synergistic execution of stream programs on multicores with accelerators
The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. The StreamIt graphs describe task, da...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
CODES
2009
IEEE
14 years 2 months ago
An on-chip interconnect and protocol stack for multiple communication paradigms and programming models
A growing number of applications, with diverse requirements, are integrated on the same System on Chip (SoC) in the form of hardware and software Intellectual Property (IP). The d...
Andreas Hansson, Kees Goossens
CODES
2009
IEEE
14 years 2 months ago
Using binary translation in event driven simulation for fast and flexible MPSoC simulation
In this paper, we investigate the use of instruction set simulators (ISS) based on binary translation to accelerate full timed multiprocessor system simulation at transaction leve...
Marius Gligor, Nicolas Fournel, Frédé...