Sciweavers

143 search results - page 3 / 29
» Game Engineering for a Multiprocessor Architecture
Sort
View
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
IISWC
2006
IEEE
14 years 1 months ago
Modeling Cache Sharing on Chip Multiprocessor Architectures
— As CMPs are emerging as the dominant architecture for a wide range of platforms (from embedded systems and game consoles, to PCs, and to servers) the need to manage on-chip res...
Pavlos Petoumenos, Georgios Keramidas, Håkan...
ERCIMDL
2009
Springer
138views Education» more  ERCIMDL 2009»
13 years 5 months ago
A Hybrid Distributed Architecture for Indexing
This paper presents a hybrid scavenger grid as an underlying hardware architecture for search services within digital libraries. The hybrid scavenger grid consists of both dedicate...
Ndapandula Nakashole, Hussein Suleman
FUNGAMES
2010
13 years 8 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
CODES
2005
IEEE
13 years 9 months ago
Implementation of dynamic streaming Applications on heterogeneous multi-Processor architectures
System design based on static task graphs does not match well with modern consumer electronic devices with dynamic stream processing applications. We propose the TTL API for task ...
Tomas Henriksson, Jeffrey Kang, Pieter van der Wol...