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» Game Engineering for a Multiprocessor Architecture
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CSE
2009
IEEE
14 years 2 months ago
Validation of Sociocultural Models and Meta-Models via Serious Games
– The role of serious games in validating computational sociocultural models is described. To accomplish this, we show the role of a cognitive engine in generating behaviors for ...
K. Brock Stitts, Colleen L. Phillips, Norman D. Ge...
FPGA
2008
ACM
136views FPGA» more  FPGA 2008»
13 years 9 months ago
A complexity-effective architecture for accelerating full-system multiprocessor simulations using FPGAs
Functional full-system simulators are powerful and versatile research tools for accelerating architectural exploration and advanced software development. Their main shortcoming is...
Eric S. Chung, Eriko Nurvitadhi, James C. Hoe, Bab...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CODES
2008
IEEE
14 years 2 months ago
Distributed and low-power synchronization architecture for embedded multiprocessors
In this paper we present a framework for a distributed and very low-cost implementation of synchronization controllers and protocols for embedded multiprocessors. The proposed arc...
Chenjie Yu, Peter Petrov