Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
This article describes the Bauhaus tool suite as a concrete example for software visualization in reverse engineering, re-engineering, and software maintenance. Results from a rec...
We implemented SmartINFO, an experimental system for the visualization of the meaning of texts. SmartINFO consists of 4 modules: a universal grammar engine (UGE), an anaphora engi...
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...