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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ITICSE
2005
ACM
14 years 1 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
DAGSTUHL
2001
13 years 9 months ago
Software Visualization for Reverse Engineering
This article describes the Bauhaus tool suite as a concrete example for software visualization in reverse engineering, re-engineering, and software maintenance. Results from a rec...
Rainer Koschke
IV
2005
IEEE
90views Visualization» more  IV 2005»
14 years 1 months ago
Visualizing the Meaning of Texts
We implemented SmartINFO, an experimental system for the visualization of the meaning of texts. SmartINFO consists of 4 modules: a universal grammar engine (UGE), an anaphora engi...
Wai-Kiang Yeap, Paul Reedy, Kyongho Min, Hilda Ho
ICSE
2003
IEEE-ACM
14 years 7 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...