Sciweavers

2026 search results - page 32 / 406
» Game Engines for Visualization
Sort
View
CDC
2009
IEEE
168views Control Systems» more  CDC 2009»
14 years 1 months ago
Distributed coverage games for mobile visual sensors (II) : Reaching the set of global optima
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
CDC
2009
IEEE
178views Control Systems» more  CDC 2009»
14 years 1 months ago
Distributed coverage games for mobile visual sensors (I): Reaching the set of Nash equilibria
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
DIGRA
2003
Springer
14 years 2 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
HRI
2011
ACM
13 years 13 days ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
ICSE
1997
IEEE-ACM
14 years 1 months ago
Rigi: A Visualization Environment for Reverse Engineering
The Rigi reverse engineering system provides two contrasting approaches for presenting software structures in its graph editor. The rst displays the structures through multiple, i...
Margaret-Anne D. Storey, Kenny Wong, Hausi A. M&uu...