— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
The Rigi reverse engineering system provides two contrasting approaches for presenting software structures in its graph editor. The rst displays the structures through multiple, i...
Margaret-Anne D. Storey, Kenny Wong, Hausi A. M&uu...