Sciweavers

2026 search results - page 40 / 406
» Game Engines for Visualization
Sort
View
IE
2007
13 years 10 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ITICSE
2006
ACM
14 years 3 months ago
Fast application development to demonstrate computer graphics concepts
Computer graphics concepts have a high visual component. For that reason, teaching this subject should be enriched with the use of small applications showing concepts like near an...
Pedro Pablo Gómez-Martín, Marco Anto...
IUI
2003
ACM
14 years 2 months ago
Self-adaptive multimodal-interruption interfaces
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Ernesto Arroyo, Ted Selker
JUCS
2008
134views more  JUCS 2008»
13 years 9 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
IWPC
2009
IEEE
14 years 3 months ago
Trace visualization for program comprehension: A controlled experiment
Bas Cornelissen, Andy Zaidman, Arie van Deursen, B...