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FSTTCS
2003
Springer
14 years 2 months ago
Pushdown Games with Unboundedness and Regular Conditions
We consider infinitary two-player perfect information games defined over graphs of configurations of a pushdown automaton. We show how to solve such games when winning condition...
Alexis-Julien Bouquet, Olivier Serre, Igor Walukie...
ECLIPSE
2004
ACM
14 years 2 months ago
Visualizing type qualifier inference with Eclipse
David Greenfieldboyce, Jeffrey S. Foster
WSC
2000
13 years 10 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
IJVR
2007
85views more  IJVR 2007»
13 years 9 months ago
Detection of Landmarks for Clustering of Online-Game Players
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen
CVPR
2009
IEEE
15 years 4 months ago
Tour the World: building a web-scale landmark recognition engine
Modeling and recognizing landmarks at world-scale is a useful yet challenging task. There exists no readily available list of worldwide landmarks. Obtaining reliable visual mode...
Yantao Zheng, Ming Zhao 0003, Yang Song, Hartwig A...