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VIS
2004
IEEE
156views Visualization» more  VIS 2004»
14 years 10 months ago
Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
Coronary heart disease (CHD) is the number one killer in the United States. Although it is well known that CHD mainly occurs due to blocked arteries, there are contradictory resul...
Thomas Wischgoll, Elke Moritz, Jörg Meyer
UIST
2009
ACM
14 years 3 months ago
Collabio: a game for annotating people within social networks
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
NIPS
2007
13 years 10 months ago
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
Robert J. Peters, Laurent Itti
TLCA
2005
Springer
14 years 2 months ago
Can Proofs Be Animated By Games?
Proof animation is a way of executing proofs to nd errors in the formalization of proofs. It is intended to be \testing in proof engineering". Although the realizability inter...
Susumu Hayashi
CSE
2009
IEEE
14 years 3 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...