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WCRE
2008
IEEE
14 years 3 months ago
Reverse Engineering CAPTCHAs
CAPTCHAs are automated Turing tests used to determine if the end-user is human and not an automated program. Users are asked to read and answer Visual CAPTCHAs, which often appear...
Abram Hindle, Michael W. Godfrey, Richard C. Holt
CHI
2006
ACM
14 years 9 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
PRIMA
2009
Springer
14 years 1 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
CVDB
2004
ACM
14 years 2 months ago
The PIBE Personalizable Image Browsing Engine
In this paper we describe PIBE, a new Personalizable Image Browsing Engine that allows an effective visual exploration of large image collections combining computer vision and da...
Ilaria Bartolini, Paolo Ciaccia, Marco Patella
CGF
2005
147views more  CGF 2005»
13 years 9 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann