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VMCAI
2009
Springer
14 years 2 months ago
Average-Price-per-Reward Games on Hybrid Automata with Strong Resets
We study price-per-reward games on hybrid automata with strong resets. They generalise priced games previously studied and have applications in scheduling. We obtain decidability r...
Marcin Jurdzinski, Ranko Lazic, Michal Rutkowski
FOSSACS
2008
Springer
13 years 9 months ago
Stochastic Games with Lossy Channels
We consider turn-based stochastic games on infinite graphs induced by game probabilistic lossy channel systems (GPLCS), the game version of probabilistic lossy channel systems (PLC...
Parosh Aziz Abdulla, Noomene Ben Henda, Luca de Al...
EVOW
2010
Springer
14 years 2 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
TCIAIG
2010
13 years 2 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
VIS
2006
IEEE
106views Visualization» more  VIS 2006»
14 years 9 months ago
Vortex Visualization for Practical Engineering Applications
Monika Jankun-Kelly, Ming Jiang, David Thompson,...