Sciweavers

2026 search results - page 90 / 406
» Game Engines for Visualization
Sort
View
FSEN
2009
Springer
14 years 4 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
FOSSACS
2010
Springer
14 years 1 months ago
Degrees of Lookahead in Regular Infinite Games
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a f...
Michael Holtmann, Lukasz Kaiser, Wolfgang Thomas
FSTTCS
2009
Springer
14 years 2 months ago
Synthesis of Finite-state and Definable Winning Strategies
ABSTRACT. Church's Problem asks for the construction of a procedure which, given a logical specification on sequence pairs, realizes for any input sequence I an output sequen...
Alexander Rabinovich
SEAA
2008
IEEE
14 years 4 months ago
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Software Product Lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevan...
Leandro Marques Nascimento, Eduardo Santana de Alm...
TCIAIG
2010
13 years 4 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang