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FOSSACS
2004
Springer
14 years 3 months ago
Perfect-Information Stochastic Parity Games
We show that in perfect-information stochastic parity games with a finite state space both players have optimal pure positional strategies. Contrary to the recent proofs of this f...
Wieslaw Zielonka
KI
2008
Springer
13 years 10 months ago
Automatic Bidding for the Game of Skat
In recent years, researchers started to study the game of Skat. The strength of existing Skat playing programs is definitely the card play phase. The bidding phase, however, has be...
Thomas Keller, Sebastian Kupferschmid
3DPVT
2002
IEEE
119views Visualization» more  3DPVT 2002»
14 years 3 months ago
New Imaging Frontiers: 3D and Mixed Reality
For the first time since computers are around, the major pieces of the puzzle are in place to deliver interactive 3D to the average end user. Yet, with the exception of games and ...
Eric Badiqué
ACMACE
2007
ACM
14 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
AVI
2000
13 years 11 months ago
A Visual Tool for Querying Geographic Databases
To support users in querying geographic databases we have developed a system that lets people sketch what they are looking for. It closes the gap between user and information syst...
Andreas D. Blaser, Max J. Egenhofer