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VTC
2010
IEEE
163views Communications» more  VTC 2010»
13 years 8 months ago
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory
— In this paper, we look into the channel allocation problem for a non-cooperative cognitive vehicular ad-hoc communication network with multiple communicating pairs distributed ...
Yusita Kasdani, Yong Huat Chew, Chau Yuen, Woon Ha...
NETGAMES
2003
ACM
14 years 3 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
AAI
2002
109views more  AAI 2002»
13 years 10 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati
CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 5 months ago
A Secure Communication Game with a Relay Helping the Eavesdropper
—In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source trans...
Melda Yuksel, Xi Liu, Elza Erkip
CSE
2009
IEEE
14 years 2 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava