Sciweavers

1062 search results - page 150 / 213
» Game Networks
Sort
View
CSCW
2012
ACM
12 years 5 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
INFOCOM
2010
IEEE
13 years 8 months ago
Pricing and Incentives in Peer-to-Peer Networks
—Peer-to-peer (P2P) networks offer a cost effective and easily deployable framework for sharing user-generated content. However, intrinsic incentive problems reside in P2P networ...
Jaeok Park, Mihaela van der Schaar
ICC
2007
IEEE
14 years 4 months ago
Overlay Partition: Iterative Detection and Proactive Recovery
— Overlay networks provide infrastructures for a large variety of Internet applications, like file sharing, online gaming, and multimedia streaming. However, these networks ofte...
Tongqing Qiu, Edward Chan, Guihai Chen
P2P
2007
IEEE
146views Communications» more  P2P 2007»
14 years 4 months ago
Modelling Real P2P Networks: The Effect of Altruism
We develop a model of the interaction of rational peers in an incentive-free Peer-to-Peer (P2P) network and use game theoretic analysis to derive results about peer and network be...
Dimitrios K. Vassilakis, Vasilis Vassalos
CVPR
2009
IEEE
1385views Computer Vision» more  CVPR 2009»
15 years 5 months ago
Distributed Multi-Target Tracking In A Self-Configuring Camera Network
This paper deals with the problem of tracking multiple targets in a distributed network of self-configuring pan-tilt-zoom cameras. We focus on applications where events unfold over...
Amit K. Roy Chowdhury, Bi Song, Cristian Soto