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CHI
2010
ACM
14 years 2 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
ESORICS
2009
Springer
14 years 2 months ago
Hide and Seek in Time - Robust Covert Timing Channels
Abstract. Covert timing channels aim at transmitting hidden messages by controlling the time between transmissions of consecutive payload packets in overt network communication. Pr...
Yali Liu, Dipak Ghosal, Frederik Armknecht, Ahmad-...
ICASSP
2009
IEEE
14 years 2 months ago
A game-theoretic framework for multi-user multimedia rate allocation
How to efficiently and fairly allocate data rate among different users is a key problem in the field of multiuser multimedia communication. However, most of the existing optimiz...
Yan Chen, Beibei Wang, K. J. Ray Liu
COMPLEX
2009
Springer
14 years 2 months ago
Retail Location Choice with Complementary Goods: An Agent-Based Model
This paper examines the emergence of retail clusters on a supply chain network comprised of suppliers, retailers, and consumers. An agent-based model is proposed to investigate ret...
Arthur Huang, David Levinson
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi