Sciweavers

1062 search results - page 196 / 213
» Game Networks
Sort
View
IJCNN
2008
IEEE
14 years 1 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ISMAR
2008
IEEE
14 years 1 months ago
In-place Augmented Reality
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Ked...
COLCOM
2007
IEEE
14 years 1 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan
INFOCOM
2007
IEEE
14 years 1 months ago
Understanding BGP Session Failures in a Large ISP
Abstract—The current global Internet routing frequently suffers from cascading routing changes and slow routing convergence. Such instability can significantly affect the perfor...
Lan Wang, Malleswari Saranu, Joel Gottlieb, Dan Pe...
ATAL
2007
Springer
14 years 1 months ago
An incentive mechanism for message relaying in unstructured peer-to-peer systems
Distributed message relaying is an important function of a peer-topeer system to discover service providers. Existing search protocols in unstructured peer-to-peer systems either ...
Cuihong Li, Bin Yu, Katia P. Sycara