Sciweavers

1062 search results - page 38 / 213
» Game Networks
Sort
View
INFOCOM
2007
IEEE
14 years 4 months ago
On Unstructured File Sharing Networks
We study the interaction among users of unstructured file sharing applications, who compete for available network resources (link bandwidth or capacity) by opening multiple conne...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
CORR
2010
Springer
123views Education» more  CORR 2010»
13 years 8 months ago
A Stackelberg Strategy for Routing Flow over Time
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Umang Bhaskar, Lisa Fleischer, Elliot Anshelevich
WCNC
2010
IEEE
14 years 1 months ago
Network Selection in Heterogeneous Wireless Networks: Evolution with Incomplete Information
—Enabling users to connect to the best available network, dynamic network selection scheme is important for satisfying various quality of service (QoS) requirements, achieving se...
Kun Zhu, Dusit Niyato, Ping Wang
NETGAMES
2006
ACM
14 years 3 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
CORR
2006
Springer
175views Education» more  CORR 2006»
13 years 10 months ago
Adaptive Channel Allocation Spectrum Etiquette for Cognitive Radio Networks
Abstract-- In this work, we propose a game theoretic framework to analyze the behavior of cognitive radios for distributed adaptive channel allocation. We define two different obje...
Nie Nie, Cristina Comaniciu