Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
The Tit-for-Tat strategy implemented in BitTorrent (BT) clients is generally considered robust to selfish behaviours. The authors of [1] support this belief studying how Tit-for-T...
Giovanni Neglia, Giuseppe Lo Presti, Honggang Zhan...
— Most of the previous work on network coding has assumed that the users are not selfish and always follow the designed coding schemes. However, recent results have shown that s...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...